That’s interesting… Because one thing I tried is to use dynamic_cast casting from c++ instead of using the UE4 cast. But still did not work since it was returning null.
I will have to make some tests on that…
That’s interesting… Because one thing I tried is to use dynamic_cast casting from c++ instead of using the UE4 cast. But still did not work since it was returning null.
I will have to make some tests on that…