I know how to replicate UObject using AActor::ReplicateSubobjects.
I am having trouble with this. Can you explain how you are replicating UObjects?
I havent been able to reach a working solution and have searched alot
https://forums.unrealengine.com/t/problem-with-uobject-replicaiton/412179
I Have done everything in this thread except my replicated variable belongs to my gamestate.