UObject get deleted just after being created

If it can help : I tried to call LifeResource = NewObject(this) but then the unreal editor crashed everytime. Here are the UResource files :

Resource.h file :

#pragma once

#include "Object.h"
#include "Resource.generated.h"

/**
 * Main class for cooldowns, life and similar attributes
 */
UCLASS(Blueprintable)
class PROTOTYPEFPS_API UResource : public UObject, public FTickableGameObject
{
	GENERATED_BODY()
public:

	UPROPERTY(EditAnywhere)
	float ValueMin;

	UPROPERTY(EditAnywhere)
	float ValueMax;

	UPROPERTY(EditAnywhere)
	float InitValue;

	UPROPERTY(EditAnywhere)
	float Regeneration;

	UPROPERTY()
	float ActualValue;

	UResource();
	
	// Override FTickableGameObject functions

	virtual void Tick(float DeltaTime) override;

	virtual bool IsTickable() const override;

	virtual TStatId GetStatId() const override;

	UFUNCTION()
	void AddValue(float Value);

	UFUNCTION()
	bool IsEmpty() const;

	UFUNCTION()
	bool IsFull() const;

	UFUNCTION()
	void ResetMaxValue(float NewMax);

};