4.7.3
I have two objects on the ‘physics body’ channel, and have their collisions set to ignore that channel, yet they still collide.
I am also having issues where things that should be colliding are not even generating overlaps.
4.7.3
I have two objects on the ‘physics body’ channel, and have their collisions set to ignore that channel, yet they still collide.
I am also having issues where things that should be colliding are not even generating overlaps.
Arrow clearly penetrating shield - http://i.imgur.com/T3et93i.png
breakpoint on shield overlaps never triggers - http://i.imgur.com/h3HMl7i.png
debugger is pointed at player instance, arrow is physbody with pawn set to overlap, shield is pawn with physbody set to overlap.
Toggling the arrow to ‘world dynamic’ and setting shield to overlap world dynamic works, then changing them back they continue to work.
Something broke, now its working.
This is my life.