unregulated market place pricing bad for Epic/UE4

I am going to be plain honest here. Sorry for the honest opinion that’s about to come.

If you have to rely on the UE4 market place to pay your bills, then you did something wrong so far. I understand that a VFX career is tough to establish and to get a permanent and well paid position. People who make it have typically masters in computer science or in more direct VFX courses, but typically computer science. If you are one of the million and million of guys who used Blender for years and other cheap software, without experience in the heavy weights like Maya, Nuke, Renderman etc. and without the ability to code in C++ and so on, and now think you can make a living from it, think again. The reason is because anyone can buy a $100 world machine license and subscribe to UE4 for $19.95 a month and can start making the terrain. Every half-neerdy kid can do it. If was in any way possible, to make money that pays bills from something like the UE4 market square, then do not you think there would be thousands and thousands of submissions daily, especially when the base investment is one world machine license and one UE4 subscription?
If you seriously think about UE4 market place as a replacement for a carrer and to generate income from it, that can replace a regular 9-5 income, then you severely misunderstood the concept.
I am not in for people putting stuff on a hobbyiest engine’s market place with price tags that are supposed to pay their bills that would have otherwise been paid by a regular job in the VFX industry.

Tagging prices on market place items with the intention of replacing a regular income can not be good for the market place.
Maybe it is better to get into Maya, NukeFX and so on and apply for industry jobs instead of buying a $100 world machine license and subscribe to an indie game engine and hope to make a living from it. is just delusional. If worked, there would be countless people doing it. And there would be countless people not going to work for the VFX companies everyday 9-5.

Take the Free Foliage Starter Kit from the forum as an example. The user gives it away for free. By your logic, he would have put it on the market place and, in my opinion, could have at least asked for $50.
You just have to realize that UE4 is a hobbyist engine.