Well, the inverse logic would be that you can make up disproportionally high prices and they would never be considered expensive.
In my opinion you guys have to say goodbye to the hourly rate thinking, as your products are not used only one time for a game by a publisher who will by them only once and therefore pays hourly rates to you.
On UE4 market place the item will be sold orders of magnitude more often than when you do freelance jobs for certain customers.
Therefore the hourly rate thinking is simply displaced here.
Not to mention that mainly hobbyist and beginner will buy your stuff, and they are very unlikely to make millions with their creations. The point that industry products for which you get a hourly rate make millions also contributes to the fact that you get hourly rate. You simply can not apply industry hourly rates to UE4 market place products. UE4 market place is deviating in too many points from usual industry freelance work.
Well, that said you can always try. By yes, if one guy shows up and sells his comparable stuff cheaper than you, then your stuff is expensive.
Good job with making a quote out of a bigger post. If you read that post entirely you’ll understand hourly rate has nothing to do with marketplace content packs. Where of my sayings you don’t understand I’m no sure but you’ve been putting words in my mouth for 3 days now. Please don’t do that.