Hi, thanks for getting back to me, here is the class:
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "WRCameraMovementComponent.generated.h"
class AWRPlayer;
UCLASS()
class WR_API AWRCameraMovementComponent : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AWRCameraMovementComponent();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;