Thanks for the quick reply :). I haven’t touched the Build.cs at this point as I’m using the plugin in a BP only project (4.15). Is converting to a code project the best course of action here, or is there a missing step that I’m not aware of for running it on my setup?
Cool, thanks for checking. It’s good to know the issue is on my end and potentially resolvable. I’m not at my PC atm, but I’ll find an output log as soon as I get back in.
That spherical mesh looks rad btw.