UnrealEngine Virtual Asset

Hi @Paul Thanks for the answer, I still have a question.

Although this method achieves data separation, the virtual assets appear to have been saved to virtual stream , while they are still stored in the parent stream. Developers work in the parent stream, and when they use p4 sync in parent stream, the data files can still be downloaded, so the total file size is not reduced. IThey are not stored in two streams separately. I don’t know if this understanding is correct?

Hope to get your reply, thanks.