Oh my god, after I set it up like this, the resources I selected are virtualized normally, but the generated “.upayload” files are all stored under my main branch. Is there any other way to store these upayload files in a fixed directory?
I can’t upload screenshots. I can only talk about the current situation. After I executed virtualization, all the upayload files were uploaded to the root directory of my main branch. I am very distressed by this situation. My main branch used to have a directory structure of a series of standard projects such as Engine, Game, FeaturePacks, etc. Now it has become a lot of hash directories that store the upayload directory and my engine/game files together.
My ini content is like this
DepotRoot=“//UEtest/main/VirtualAsset/”, ClientStream=“//UEtest/main/”, because my payload_metainfo.txt is stored in a separate directory