UnrealEditor (MacOS) doesn't quit, have to force quit every time

I installed the public beta 4 and indeed Unreal quits properly now.

You guys need the M3 Max. Only have to force quit once every 3 instances. :joy:

1 Like

The issue has been fixed in macOS 15.1: background cooking processes complete successfully and the building proceeds as usual. Also, force-quit is no longer needed since the editor quits properly now.

Updating to macOS 15.1 does not work for me. Still need to force-quit UE5.4. The packaging still freezes.

Apple M1 Max
UE5.4.5 from source

Edit: UE5.4.4

Can you please share the command line for packaging?

I still have issue with the packaging freeze under MacOS 15.1. Would like to try this but do not know where to start even after going through UE documentation.

I was running into this issue and cherry picking this commit from Epic resolved it for me: https://github.com/EpicGames/UnrealEngine/commit/0c1b3bdc0993c23ae0de2effe9cbf78fea7e8107

Looks like that fix was included in Unreal 5.5.

3 Likes

Sorry for the delay, here you go:

  • Go into “/Users/Shared/Epic Games/UE_5.4/Engine/Build/BatchFiles”

  • PLT=Mac

  • DIR=“/Users//Documents/Unreal Projects/MyProject”

  • PROJECTNAME=MyProject

  • /Users/Shared/Epic\ Games/UE_5.4/Engine/Build/BatchFiles/RunUAT.sh BuildCookRun -project=“$DIR/$PROJECTNAME.uproject” -noP4 -clientconfig=Shipping -serverconfig=Shipping -platform=$PLT -targetplatform=$PLT -cook -allmaps -build -stage -stagingdirectory=“$DIR/Binaries” -archive -archivedirectory=“/Users//Desktop/Build” -pak

same problem here! plz fix it :sob: