UnrealEd Dependency Causes Package Failure

Make sure you aren’t depending on the module in your Target.cs when doing a game build in your SetupBinaries. You’d want to do something like this if you have to link it into the game in an editor build:



        if (UEBuildConfiguration.bBuildEditor)
        {
            OutExtraModuleNames.Add("QAGameEditor");
        }

Cheers,
Michael Noland