UnrealEd Dependency Causes Package Failure

Michael, thank you very much for the quick response!

I’ve setup a new module that encapsulates my editor code and I am able to get it to compile. However when I package I still run into the same issue, I thought the ‘Type’:‘Editor’ would take care of the ‘don’t include it when cooking’ part of your suggestion but I’m guessing that is not enough.

Might anyone know how can I make it so that my new editor module is not included when I package the game?