Hey ,
My issue happens before I even get that far. My issue is the UnrealBuildTool uses all system resources, regardless of what they are currently being used for. Since posting my issue, I’ve come up with a work around, but it’s high inefficient and makes building take much longer than it should. Right now if I were to try and build + compile + package for HTML5, my computer would crash due to the UnrealBuildTool sub-processes using 100% resources of each of my cores, leaving nothing left for my system or other processes. This occurs when it’s just finished the LLVM and begins to print out a bunch of blank lines. During this time 8 node processes and 8 python processes are running and each is using anywhere from 200MB of RAM all the way up to 3.5GB of RAM, and most of the processes use only 5-8% CPU while a few will use 75-100% CPU depending on what it’s doing. Because of this my CPU remains at a constant 100% CPU usage, all of it going to the Node and Python processes.