UnrealBuildAccelerator (UBA) を利用した分散ビルドのセットアップ方法

Hello Everyone!
It is presumed that in the current version of Unreal Engine 5.4, the UBA functionality is disabled both manually and automatically. Despite following the guide, remote PCs are unable to perform builds. If it becomes possible to succeed in the current version, please provide a detailed guide.

Build Project like this
dotnet “D:\UE_5_4_Project\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” LyraEditor Win64 Development -Project=“D:\UE_5_4_Project\LyraStarterGame\LyraStarterGame.uproject” -Rebuild -UBA -UBAVisualizer -UBAForceRemote

Server Sceen Shot!
Client Screen Shot