Unreal5 & ART DTrack plugin crash

Ok I think I know.

The crash I got was because of the code that deals with the flystick, although I don’t have any (flystick).
So I commented some lines on the plugin (not the one I put on the git.
Maybe you can do that as a test.

Comment these two parts on DTrackFlystickInputDevice.cpp

And test first without the Flystick.