Unreal Z-axis independent gravity

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Video 2 - GPU particle support

This update shows that it is possible to support dynamic gravity with GPU particles too, this involves updating shaders and code that works on the GPU.
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Hello. I know this thread is over a year old but I was hoping you could help me. I am doing the same thing you have here and have gotten everything except dynamic GPU particles. I was hoping you could give me some advice or just straight up tell me how you did it because I have never used usf shaders before and I am pretty stuck.

I’ve narrowed down where I need to make changes to 3 or 4 files: ParticleGpuSimulation.cpp, ParticleModuleTypeDataGpu.h, ParticleInjectionShader.usf, and ParticleSimulationShader.usf (and probably also the particle module I made). I understand if you can’t help me because of your work or something like that but I’m really hoping you can help me with this. If not no hard feelings though.

P.S. I also commented this on the video in hopes of getting your attention faster :stuck_out_tongue: