Video 1 - Basic dynamic gravity and CPU particle support
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This was a basic update to the engine replacing the gravity float value in WorldSettings to a vector and then going through the rest of the engine and replacing any instance of a hard coded gravity in the z-axis with the new vector from WorldSettings.
I also begun updating the particle systems engine as it was 1 of the first things I noticed that did not support dynamic gravity, managed to get the CPU particles working relatively quickly for this.