Unreal Z-axis independent gravity

How is it going? Any chance we see it in engine or atleast see the code?

I am really suprised gravity is hard-coded for single axis. Imo strange decision.

I can’t continue my project without it. Nasty hacks are not an option.
In my opinion constantly applying impulses might slow down execution and make the game buggy. Do physics objects go into sleep mode? If so, then it will decrease performance alot.

Now I have to either abandon ue4 completly for this project or try to recreate what mwadelin did. None of these make me happy… :frowning: