For me the hardest part now is getting good contact shadows without having blotches all over. The only way to get them is by lowering the indirect lighting smoothness but when you do that blotches appear all over where the lighting doesn’t reach as much. Unfortunately I do not understand how the settings lightmass.ini work, but I think it would be a great step further if we could remove the trade between smoothness and " at the cost of indirect shadows losing details". Some other features would help greatly help our workflow ( not sure if it’s possible):
More volumes like lightmass importance - there is the option where we can increase the volume lighting samples, what if we could place more volumes in different areas where we would want the lightmass to have better quality ( do more calculations for a better result) and other areas where the normal settings are enough. Would it be possible to have a lightmass settings different per each volume ? Just like post process volume?
If there is no way to get rid of the trade between contact shadows and smoothness how about having the possibility to find an actor’s lightmap, be able to export it for manually edit and be able to import it back after the final production built? Shouldn’t this be possible?