Unreal take on Loft.

Yes but you don’t always need the highest settings to get a good idea of what the scene is going to look like. Post process, VFX and materials change does not require a re-bake. Once your geometry is set in stone your good to go!

Here’s an example of a quick exterior render i’m working on for fun (the Chai Ballande). The goal is to do it fast. From 3d modelling to rendering in a couple of hours. it’s w.i.p and I have a 12 000 pixel wide version of this screenshot on my pc. It’s only a skylight + ultra dynamic sky, fog, DoF, orange LEDS. Tonight I’ll add the 2d forest background, water plane with SSR. The building is pretty much 1 face for each wall, without thickness. Kept it basic basic basic. It takes 10-15 mins to bake the lighting in this scene! Of course it’s not a very complex project.

https://onedrive.live.com/redir?resid=1DB9E1BDDA9A04D2!75886&authkey=!AF5FLCeCFdBji3A&v=3&ithint=photo%2cjpg