Unreal support using Antilatency for mixed reality

Apologies for delay - i am caught up with something myself these days.
unfortunately i am not setup to make a vid-tut but by your post i understand you have a good background and with danger to give a silly answer to a reasonable question have you tried compiling the SDK as a VRPN subject and addind that as a LiveLinkController component to a CineCameraActor?