Hi Pierre-Felix. Roberto from Autodesk here. Nice to meet you again
I’m trying the Revit exporter too. My model is a classical building with columns and statues, not the simple boxy model stuff. Yet, the full model is easily loaded by Revit with memory to spare.
Unreal crashes when trying to import it.
I then tried a very small section of the building. The Revit file is 280 MB. After export to udatasmisth the assets folder is 1.45 GB, and Unreal imports it after 20+ minutes of working with the machine memory maxed out (32 GB) for 90% of the time.
The resulting project geometries folder is 3.65 GB.
I believe there is some waste in there
Any way to figure out what’s going on?
Hey @Etienneboy0, yes it is possible to connect outside the network, but it will probably require you to do some extra setup in your network configuration to make your server’s IP address visible to the clients. You may also need to configure your computer’s firewall software to permit network connections coming from external clients. This stuff is all dependent on how your individual network is set up, and what kind of firewall rules you have on your computer, so it’s not something we can just give you a step-by-step guide to solve. If you have a network administrator, talk to them about opening up the IP and port the Engine uses for multiplayer communication (port 7777).
The doc has a section on Advanced Networking that basically says the same thing.
I love the added features but I really need this to work for Solidworks 2017 service pack 4.1. UE-63335 says this issue has be resolved but it hasn’t upon trying again. Is it that it has been fixed but won’t roll out until 4.22? If so when is the planned release cycle for 4.22? Thanks in advance!
The 4.21E1 Hotfix is now available for Unreal Studio!
Install the plugin update from the Epic Games Launcher.
Download updated Exporter Plugins from the Unreal Studio Downloads page.
We also recommend the Unreal Engine 4.21 is updated to the latest engine hotfix.
Fixed in 4.21E1 [TABLE=“border: 0, cellpadding: 0, cellspacing: 0”]
Datasmith SDK doesn’t export LODs without UVs
New Product Viewer projects are unable to be packaged without Visual Studio
Fails to export a project from Revit 2019 - Cannot export the active 3D view: Object reference not set to an instance of an object
Cannot export 3D View: Object reference not set to an instance of an object.
Railing entities all use the same mesh asset
Revit 2019 (new) physical materials crash the exporter
Datasmith for Revit should support Linked Files.
Revit Perspective View Changes after exporting to Datasmith
[REGRESSION] Export has missing entities, randomly.
Revit Export aborts or is incomplete when clicking MMB during export.
Additional fixes and improvements, especially for the Revit workflow, will be coming soon.
I’ve a problem with using Explode_BP_Actor in my scene. I’ve imported it from ProductViewer Template, but when I put it to my scene it has compiling error which I cannot repair.
There is something wrong with the node called “get attached actors”. Can you help me with that?
Here is screenshot of the blueprint. My scene was moved from version 4.20 to 4.21.
Here is how to reproduce the issue :
Start a blank Multi User Viewer Template, package it as Development Build.
Run the packaged apps in one computer, select Desktop Mode and Host a new session.
Run the packaged apps in second computer, select VR Mode and Join the session above.
Now Laser Pointer pointed by VR Mode user is not visible by Desktop Mode user.
Hey @duhalde, is your STUN/TURN server accessible over the open Internet by the IP/port that you’ve configured for it in the Signaling & Web Server parameters?
Both endpoints (the WebRTC Proxy and the client browser) need to use that IP and port to connect to it.
I don’t think that accessing the TURN server by its URL directly with a web browser should be expected to show anything useful.
When you press Play in the viewer widget, the signaling server is supposed to automatically broker the connections between (your player widget and the turn server) and between (the WebRTC Proxy server and the turn server), so that the media stream can get relayed.
Do you see anything in the logs of the WebRTC Proxy Server when you try to play a stream?
Also, try opening the port for the TURN server to traffic over both TCP and UDP, if you haven’t already.