Unreal Studio 4.22 Preview

UPDATE: PREVIEW 5

UE 4.22 Preview 5 has been made available today - (full engine details here)
Unreal Studio 4.22 Preview 5 is available along with it.

  1. On the Launcher, update the 4.22 engine version
  2. On the Launcher, update the Datasmith plugin
  3. Download the latest Exporter plugins for 4.22 from the Downloads page.

Unreal Studio fixes:
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MeshEditing - Viewport does not update LOD after editing LOD

ies texture files only link to datasmitharealight types

IES texture asset not persisted

Wrong normals on landscape imported via Datasmith

Datasmith area light attribute gets reset upon reimport

[CrashReport] UE4Editor-UnrealEd!UFactory::ImportObject(UClass *,UObject *,FName,EObjectFlags,FString const &,wchar_t const *,bool &) [Factory.cpp:187]

Editor crashes when reimporting asset while in Mesh Editing mode

Datasmith menu entry not available on point light

Re-importing udatasmith scene doesn’t update World Outliner for Pre-Existing Scene in the Level

DS Data Prep - Query Get Asset generate Invalid Lightmap

Missing triangles for CAD tessellation of long objects

Datasmith CAD - Freeze loading a Rhino file

Crash applying defeaturing - Fill through holes - on cube - {UE4Editor_Core!__TBB_LockByte()}

Visual Dataprep - Texture assets get corrupted on save - invalid data

Visual Dataprep - Texture assets can’t be reloaded - Failed import for Texture2D

Datasmith override on Lights lost on second reimport

Visual Dataprep - Crash running SetConvexDecompositionCollision on a plane - UE4Editor_EditorScriptingUtilities!UEditorStaticMeshLibrary::SetConvexDecompositionCollisions()

Datasmith Dataprep - Can select glTF, MDL, VRed and DeltaGen importer in import settings

Datasmith override on Exposure are not recorded

Corrupted texture after a datasmith scene re-import

Double Variant Manager entry in Window top menu

MediaCapture break the viewport if the capture stopped unexpectedly

Unable to save content after a Datasmith revit import - not have sufficient permission to save

Smoothing groups wrong after setting static mesh as LOD of another Static Mesh

Python CAD import do not create datasmith scene when running from commandline

Virtual Production Utilities Plugin Missing Teleport Customization

AJA - Option to output in 3Ga or 3Gb doesn’t work

VirtualProductionUtilities plugin - the BookmarkWidget asset cannot be nativized (converted to C++ at cook time)