UPDATE: PREVIEW 5
UE 4.22 Preview 5 has been made available today - (full engine details here)
Unreal Studio 4.22 Preview 5 is available along with it.
- On the Launcher, update the 4.22 engine version
- On the Launcher, update the Datasmith plugin
- Download the latest Exporter plugins for 4.22 from the Downloads page.
Unreal Studio fixes:
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MeshEditing - Viewport does not update LOD after editing LOD
ies texture files only link to datasmitharealight types
IES texture asset not persisted
Wrong normals on landscape imported via Datasmith
Datasmith area light attribute gets reset upon reimport
[CrashReport] UE4Editor-UnrealEd!UFactory::ImportObject(UClass *,UObject *,FName,EObjectFlags,FString const &,wchar_t const *,bool &) [Factory.cpp:187]
Editor crashes when reimporting asset while in Mesh Editing mode
Datasmith menu entry not available on point light
Re-importing udatasmith scene doesn’t update World Outliner for Pre-Existing Scene in the Level
DS Data Prep - Query Get Asset generate Invalid Lightmap
Missing triangles for CAD tessellation of long objects
Datasmith CAD - Freeze loading a Rhino file
Crash applying defeaturing - Fill through holes - on cube - {UE4Editor_Core!__TBB_LockByte()}
Visual Dataprep - Texture assets get corrupted on save - invalid data
Visual Dataprep - Texture assets can’t be reloaded - Failed import for Texture2D
Datasmith override on Lights lost on second reimport
Visual Dataprep - Crash running SetConvexDecompositionCollision on a plane - UE4Editor_EditorScriptingUtilities!UEditorStaticMeshLibrary::SetConvexDecompositionCollisions()
Datasmith Dataprep - Can select glTF, MDL, VRed and DeltaGen importer in import settings
Datasmith override on Exposure are not recorded
Corrupted texture after a datasmith scene re-import
Double Variant Manager entry in Window top menu
MediaCapture break the viewport if the capture stopped unexpectedly
Unable to save content after a Datasmith revit import - not have sufficient permission to save
Smoothing groups wrong after setting static mesh as LOD of another Static Mesh
Python CAD import do not create datasmith scene when running from commandline
Virtual Production Utilities Plugin Missing Teleport Customization
AJA - Option to output in 3Ga or 3Gb doesn’t work
VirtualProductionUtilities plugin - the BookmarkWidget asset cannot be nativized (converted to C++ at cook time)