Unreal Studio 4.21 PREVIEW

UPDATE: PREVIEW 2

UE 4.21 Preview 2 has been made available today - (full engine details here)
Unreal Studio 4.21 Preview 2 is available along with it.

  1. On the Launcher, update the 4.21 engine version
  2. On the Launcher, update the Datasmith plugin
  3. Download the latest Exporter plugins for 4.21 from the Downloads page.

Unreal Studio fixes:

  • EXR and HDR set to Auto Gamma are Gamma corrected
  • [Rhino Import]-[Rhino Blocks]-Incorrect Rhino Blocks position on import
  • Datasmith importer - Wrong indice assigned to material slots
  • Datasmith import - linear texture is read as sRGB
  • VRed - Crash importing a scene - Assertion failed: Pair != nullptr
  • Cannot save level after using BP_SunPosition

Hi! I’ve just joined the beta programme having been a long time user (in the studio-use sense) of UE4. To tell the truth though, the only feature i’m interested in at the moment is the Blackmagic I/O.

Is the Studio version of UE identical to the standard version with the exception of the Datasmith plugin and exporters or are there other differences?

I’ve been trying to get Blackmagic support running on and off for a few days now using Githib engine builds - some of them have a Blackmagic folder in plugins/media and some don’t - the one that I tried that did had some kind of missing file when I tried to enable the media framework plugin.

Anyway - i’m downloading now and hoping for Blackmagic!

Thanks for implementing this!

Hi Dannington.

Overall, Unreal Studio is the standard Unreal Engine, plus the Datasmith plugin. (there are some supplemental benefits like the 100 free Substances, or Project Templates, but those are a bit different)

Blackmagic isn’t a part of the Datasmith plugin. Support for Blackmagic will be available soon (with the 4.21 official release) as a downloadable plugin from the Unreal Engine Marketplace.

Cheers

[Edit] I just had a support response to these topics. The work is in progress …thanks

Hi,
I would like to know if there is really something planned for import dwg via datasmith?

I did some tests with the preview version 1 and 2, and the import for now seems totally inconsistent.

First, you have to close your dwg file before importing it into Ue4 otherwise the Unreal editor crash .
UE4CCWindows3B9FC4994BBC16AC26CE4980C072E78C_0000.zip
Then the placement in space of the imported objects is not respected.
These concerns have already been reported on the bug submission platform.

Here are some simple examples

Acad


Ue4

Acad

Ue4

Thanks.

DWG import is labeled as “Experimental”, which means we know it isn’t at “full strength”. To help us get it there, please log bugs. Report Unreal Studio bugs here: https://unrealstudiohelp.epicgames.com/s/article/How-do-I-report-a-bug

Are Solidworks CAD importer fixes still slated for 4.22?

UPDATE: PREVIEW 3

UE 4.21 Preview 3 has been made available today - (full engine details here)
Unreal Studio 4.21 Preview 3 is available along with it.

  1. On the Launcher, update the 4.21 engine version
  2. On the Launcher, update the Datasmith plugin
  3. Download the latest Exporter plugins for 4.21 from the Downloads page.

Unreal Studio fixes:

  • Import of DWG crash Unreal if file already open with another application
  • Generate and mount DDC pack file for Enterprise templates (resolves template project hanging at 95%)

Wondering where to find more information about this?

  • Bi-Directional USD Script Template - We now offer working examples for importing and exporting USD assets via Python.

Hi you are stalking about Pixel streaming! do you have any documentation about it?

Thanks!

UPDATE: PREVIEW 4

UE 4.21 Preview 4 has been made available today - (full engine details here)
Unreal Studio 4.21 Preview 4 is available along with it.

  1. On the Launcher, update the 4.21 engine version
  2. On the Launcher, update the Datasmith plugin
  3. Download the latest Exporter plugins for 4.21 from the Downloads page.

Unreal Studio fixes:

  • Unreal Studio: Multi User Viewer Template Menu: Next Arrow Bug
  • Multi-User Template Project holds at 95% for a very long time
  • TP_MultiUserViewer misc issues
  • FlakesAccess shader doesn’t compile on vulkan

"Bi-Directional USD Script Template - We now offer working examples for importing and exporting USD assets via Python".

really interested in this feature, I’m having trouble finding it in engine though.

Unreal Studio 4.21 has released. Please see the new topic for full details - Unreal Studio Beta 4.21 Release - Datasmith - Unreal Engine Forums

This Preview topic is now closed.