Hey ,
First off wanted to thank you for the step by step explanation of the pipeline.
I’m having difficulty creating clean meshes inside SU. We are trying to work directly with Architectural firms so we will be dealing with a lot of blueprints, which is why I want to integrate SU into my workflow.
My problem is that when my model gets too complex, I find that the geometry is broken bad. The way I found this out is when I import the model into UE4 I always get collission and overlapping errors. Funny thing is when I imported it into my main 3D too (C4D) it looked fine but since UE4 gave me errors I figured I’d redo the mesh using Zbrush’s Zremesher too. When I imported it into Zbrush the geometry looked terrible, which I imagine is what UE4 noticed when I brought it in.
I made sure to group this element, which is a single mesh roof, and exported it as a separate fbx. Are there any resources as to building optimized and clean models into SU, without needing a 2nd party program, or do I have to take it into some other program?
I’m looking forward to seeing the end result for your project.
Best,