I was making a easy material with UE 5.0 when the engine crashed (gpu crashed or d3d device removed…). I already fixed this error but now, for some reason, my enemies are always on T Pose and i have no clue how to fix this or why is even happening.
I have two skeletal files, one for my character and the second one, for my enemies. The main character works fine, but the enemies (5 different Character blueprints, 26 skeletal meshes,3 different Animation Blueprints and 3 different Blendspaces) are always on T Pose.
The code works, they can kill me or being killed, the enemy skeleton can preview different Skeletal meshes or/and animations, but the characters as a whole, are on T Pose.The blendspaces are not working either, even the most basic one (idle-walk-run) is on T Pose.
Check if their anim instance was reset or cleared. That usually causes T-posing. If the anim instance is set inside of the blueprint then go to it in the content browser and open it and see if there are any compile errors on it.