Unreal skeleton no longer works after crash?

Hi,

I was making a easy material with UE 5.0 when the engine crashed (gpu crashed or d3d device removed…). I already fixed this error but now, for some reason, my enemies are always on T Pose and i have no clue how to fix this or why is even happening.

I have two skeletal files, one for my character and the second one, for my enemies. The main character works fine, but the enemies (5 different Character blueprints, 26 skeletal meshes,3 different Animation Blueprints and 3 different Blendspaces) are always on T Pose.

The code works, they can kill me or being killed, the enemy skeleton can preview different Skeletal meshes or/and animations, but the characters as a whole, are on T Pose.The blendspaces are not working either, even the most basic one (idle-walk-run) is on T Pose.

Any ideas?

Check if their anim instance was reset or cleared. That usually causes T-posing. If the anim instance is set inside of the blueprint then go to it in the content browser and open it and see if there are any compile errors on it.

Nothing, the event and anim graph are fine, also the state machine is like always.No errors or warnings related to the enemies.



Are the animations intact?

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Hmm, every animation clip was just a T Pose. I reimported a few and now the enemies are working again so its fixed, not sure what happened tho

Many thanks :slight_smile:

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