Hi, I’ve just come across your post and it looks like the solution to my problem but I’m unable to get it to work.
I’ve tried adding it into a ‘Execute Python Script’ node inside of a EditorUtilityWidget and saving it to a .py file and running from the command bar but when I have some Static meshs selected and run the code it get:
“LogPython: Error: SyntaxError: invalid syntax (, line 18)”
and if I comment out the last line I don’t get an error but it doesn’t seem to export anything. Apologies if I’m missing something fundamentally obvious, im not a dev but trying to learn!
Ultimately, I’m trying to write a Editor Utilitiy that will batch export sections of a Datasmith import to .fbx. Everything else works but the “Export Scene” node doesn’t seem to have variables I can set then write to disk, everything I call it, it opens the dialog box for where to save the fbx’s too which is not ideal.
If yourself or the community could offer any insight about where I might be going wrong or have any advise on how I might ‘export selected’ from a Editor Utilitiy that would be greatly appreciated as it would massively speed up my workflow.
Thanks