Is your team involved:
- in “game development”
- or “educators, hobbyists”
- or “companies generating less than $1 million in annual gross revenue.”
Then the new pricing does not apply to your team.
You will only need to pay for seats if you meet all of the following criteria:
You are a company that generates over $1 million in annual gross revenue You do not create games And you do not create applications that are licensed to third-party end users and rely on Unreal Engine code at runtime
This change is to charge mega companies/film companies who have a million dollar budget, make a profit, and can afford a small fee. The fee is subsidizing UE development so that it stays free for the rest of us.
I thank Epic for being fair to those who cannot afford fees, and even being fair to the mega corps by only charging a small fee.
Also note that there already seems to be a fee schedule for game makers, but it was small with 5% only if products “exceed $1 million in lifetime gross revenue.”