The “simplified” word was probably misleading, and I meant it only to smoother the learning curve… I believe the current selling model is perfect and 20$ is not a big expense for an “advanced” modder.
But the basic modders those willing to add content to the game by adding meshes, textures, maps etc should not be forced to buy the engine… this is what i meant in “Epic should decide what can go in the tool or need to stay out of it…”
In no way I am suggesting to change the business model to the one I just came from (Unity…)