Hello,
As shown in this thread there’s a lot on interest from the community and EPIC on allowing UE4 based games to be moddable.
I think on product that could really benefit the community and Epic would be a centralized modding tool developed and mantained by Epic and the community through github
This would be a simplified version of Unreal Engine (for a smoother learning curve) that allows to import meshes etc and do some basics Blueprint scripting and maybe level editing…
The basic idea is that any game made with UE4 could be modded either using the “Unreal Modding Tool” (aka UMT) or a customized version of such tool for a dedicated game, forked from github.
The benefit for developers is evident, as I realease a new game I will already have an experienced community of modders that used the tool for other games, wiki, community videos and such…
The benefit for Epic would be
- the 5% on the additional revenue generated by such add-ons.
- games developed by Epic would use the same tool (Unreal Tournament, Fortnite…) so will benefit from it.
- giving free access to the Unreal Engine workflow for potential new customers (many modders might become developers in the future)
- maybe charge something for the tool (one time, not recurring) as the tool will be updated with the engine…
The tool should have functional and license limitations that will prevent users from creating or prototyping new games with it.
Epic should decide what can go in the tool or need to stay out of it…
What do you think ?
Thanks
Fred