Hey, how much worse would you expect a project like this would run if you’d convert all C++ code into blueprints?
Did you do parts of the code in C++ for any other reason than runtime speed?
Thanks.
Hey, how much worse would you expect a project like this would run if you’d convert all C++ code into blueprints?
Did you do parts of the code in C++ for any other reason than runtime speed?
Thanks.