Unreal lightMass Broken on UE 5.1, 5.2 and 5.3 on M1 Mac?

Do we need to compile the whole engine, or is it sufficient to compile only the Lightmass project and use the new build?

My issue is, I can build the Lightmass project, but can’t find anything that looks like a build. I also looked in ~Library/Developer/Xcode/DerivedData and “Engine/Binaries/UnrealLightmass (Mac).build” folders.