Unreal Keeps crashing with this report, Please help!

LoginId:931983a44302b66070227583564f5125
EpicAccountId:072856bc7054400581c8f9f2d896afcd

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000026818139168

SengokuDynasty_Win64_Shipping
SengokuDynasty_Win64_Shipping
SengokuDynasty_Win64_Shipping
SengokuDynasty_Win64_Shipping
SengokuDynasty_Win64_Shipping
SengokuDynasty_Win64_Shipping
SengokuDynasty_Win64_Shipping
SengokuDynasty_Win64_Shipping
SengokuDynasty_Win64_Shipping
SengokuDynasty_Win64_Shipping
SengokuDynasty_Win64_Shipping
SengokuDynasty_Win64_Shipping
kernel32
ntdll

You have a NULL pointer somewhere…

Do this for all your pointers

if( !IsValid(MyPointer) )
{
    //Print an error message here
    return;
}

Or if it is a raw pointer (Not UObject)


if( MyPointer==nullptr )
{
    //Print an error message here
    return;
}
2 Likes

Thank you for your responce, how would i be able to do that?

Never had this issue at all, what file do i need to alter?

All your filles…
Are you using C++? (all pointers has an asterix in its declaration)
Are you using BluePrint? (you must looking for Objects references)

In this case i think is a file where you are Creating/Joint an Online Session…

But you must do it in all your files anyway.