If I’m not tired yet you…
- my logic of level is:
Actor walk and overlap trigger, then i press E key and creating Widget. When i press button in Widget i calculate some math logic. I try put this logic inside JS.
If i creating (init) this Widget inside JS, my Blueprint (press E, overlap) breaking… How can i embed UnrealJS in this logic without breaking created Blueprint?
I need synth Blueprint and UnrealJS…
- When i creating process for debugging, all work fine. I start level inside UE, than attach to process… but how can i debug for example Main function variables (when i start unreal Main is already calling and i can not debug)?