Unreal.js

nako_sung: “In JS, you can access any actors which are already spawned in your world.”.

  1. That is, as i understand, I need to create some Actor like Cube and place in scene. Then somehow i need put my widget inside this Actor (to variable) and then through GetAllActors i get this variable and intercat with it. I understand correctly?

  2. If yes, i need create some LogicActor and put to them all UMG widgets to access them from JS.