Hi nako_sung
I still am unable to run the plugin on Android.
As per your suggestion I downloaded the Android libs from
and added the libs to UnrealEngine\Epic Games\4.13\Engine\Plugins\Marketplace\UnrealJS\ThirdParty\v8\lib\Android.
I then tried to launch on my Nexus5 but got numerous STL related compile errors. Looks like it cant find libsampler.lib . This is not there in the prebuilt android libs package.
So tried to compile V8 based on the wiki at V8 · ncsoft/Unreal.js Wiki · GitHub and I get these errors:
make[1]: Entering directory /d/unworld/V8/android/v8' GYP_GENERATORS=make-android \ GYP_DEFINES="target_arch=arm v8_target_arch=arm OS=android" \ PYTHONPATH="/d/unworld/V8/android/v8/tools/generate_shim_headers:/d/unworld/V8/android/v8/gypfiles:" \ tools/gyp/gyp --generator-output="out" gypfiles/all.gyp \ -Igypfiles/standalone.gypi --depth=. \ -S.android_arm.release -Dv8_enable_backtrace=1 -Dv8_use_snapshot='false' -Dv8_enable_i18n_support=0 -Darm_fpu=default -Darm_float_abi=default The system cannot find the path specified. gyp: Call to '/bin/echo -n ${HOME}/goma' returned exit status 1 while in gypfiles\all.gyp. make[1]: *** [out/Makefile.android_arm.release] Error 1 make[1]: Leaving directory
/d/unworld/V8/android/v8’
make: *** [android_arm.release] Error 2
Any suggestions ?
Thanks for the help!
Sanjit