Unreal.js

GDC in SF? Nice!

Prebuilt binaries doesn’t support the snippet example, does they? I think they are missing the JavascriptMultiLineEditableTextBox
Beside when i try to launch the project without compiling(so with the prebuilt binaries, and not using play, that works) i have “Cannot find module V8” error.
That’s why i though to compile the plugin within the project itself: i create an empty c++ class so that unreal will pick up the plugin and compile it inside the game.

To pack with this configuration i just have to add “V8”, “JavascriptUMG”, “JavascriptHttp”, “JavascriptWebSocket” dependencies to JavascriptPlayground.Build.cs, right?

I found out that the “no error” state was due to not packing the script folder with the build (so basically nothing was loading).
Now i get “require is not defined” in the output log when i try to launch but if i trigger the console and try with “module list” i get that the module is loaded.

EDIT:

EDIT:
Ok, trying to dig more i discovered that the javascript language is executed and the main functions are working (for instance console.log works), but all the V8(?) variables/functions like require,module,process give error. The context between the Javascript Console and the script is shared correctly.

Do you have any suggestion?