In the constructor you might try to access uninitialized contents.
I don’t know in which function you’re trying this but you could try setting it up in
BeginPlay() // for actors
or
PostInitProperties() // for any uobjects
In the constructor you might try to access uninitialized contents.
I don’t know in which function you’re trying this but you could try setting it up in
BeginPlay() // for actors
or
PostInitProperties() // for any uobjects