TomShannon
(Tom Shannon)
March 20, 2014, 3:36am
11
After looking into it being in a similar situation on my iMac’s 680MX, I found this is unique to OS X. Under Windows on the same machine, performance is much better. Under OS X, performance is terrible. Could be driver related (Apple’s not particularly known for good graphics drivers), could be that UE4’s OpenGL pipeline hasn’t received the same level of polish. Whatever the case, it’s pretty clear that under OS X at least performance suffers pretty hard.
BTW, as it says on the signup page:
However, this is the very first release, aimed at early adopters. It’s powerful, but not very polished, and it requires a beefy desktop computer. Rough areas include:
Mac OS X support hasn’t undergone serious developer testing yet
Android support is rough and hasn’t undergone compatibility testing
iOS deployment currently requires a Mac
C++ programming documentation is sp****
I’m hoping Apple gets their **** together, because having native Mac support in one of the most popular game engines on earth is gonna be big for mac gaming… if they don’t flub it. (not holding my breath)