The desire is: “I’d like to browse the entire scene, and look at properties, while blueprint execution is paused.”
I understand the desire. Unreal is not (currently?) structured to support this.
For example, properties can be procedural – you’d need to execute some blueprint to read the property value. But Blueprints are also single-threaded. So, if blueprint execution is paused, properties can’t (in general) be shown.
This is a limitation in the engine, I agree! If you personally can’t develop a game without having this feature, then you cannot use the Unreal Engine to develop your game. Sorry!