Unreal hides very useful beginner options by default!

You are seriously making me doubt my ability to explain myself clearly… the manager in question was created before the screenshot by an entirely different blueprint on an entirely different actor. I’m just trying to retrieve that reference now, and the problem is that Unreal will not display this information unless, as you say, you manually do prints or set watches… the entire issue could be fixed if only Unreal didn’t freeze the outliner and prevent detail panel updates during stepping through blueprints!

This is the “feedback for the unreal engine team” part of the forum, so if you, like me, have any experiences on how Unity or Godot did things better, I’d love it if you could share it here to gather them all in this thread. Maybe one day, someone from Epic might even read them!