I think you’re still not seeing the issue…
Unreal Engine stops reflecting what’s actually going on when you try to debug it!
(Also, to even confirm this, I had to select the actor in the world outliner before the breakpoint was hit, because Unreal prevents you from doing this after, which is ludicrus to me. It’s like, it knows it’s ■■■■ in this area and tries to hide it!)
EDIT: Yes, I forgot to hook up the set wire in the screenshot… ignore that, that’s not the issue either.