Unreal hides very useful beginner options by default!

What did I do this time?
I’m innocent, I swear!


Well, I don’t know… These days I use these nodes everywhere combo with automated testing:

I also intend to use a C++ trickery to make these nodes to auto launch the blueprint editor, and point to the node causing an exception, to spare me the time wasted trying to find where a breakpoint “should fire IF only I had an instance being watched”.

I’ve learned how to do that with blueprint editor while researching C# nodes, but still have no free time to touch any of my “personal plugin projects” yet.

1 Like