Unreal Game Sync Source Engine question

At least on my end, this is what my .uproject looks like:

	"FileVersion": 3,
	"EngineAssociation": "C:/Program Files/Epic Games/UE_5.5",
	"Category": "",
	"Description": "",
	"Modules": [
		{

This is pointing to the Epic Games Launcher version of UE 5.5 . It opens the editor just fine if pointed here. But UGS doesn’t seem to accept this. Same error