Unreal Game Sync Source Engine question

Hi @CHADALAK1,

Yes, this can work as long as you aren’t modifying the engine source code, but there are several important considerations:

  • All developers must use the exact same engine version (down to the hotfix level)
  • Everyone needs to install the engine via Epic Games Launcher or use identical source builds
  • Your project’s .uproject file should specify the engine version explicitly
  • IDE configurations need to point to the correct local engine paths

Without engine source in P4, it’s harder to ensure everyone stays on the identical engine version.