Hi @CHADALAK1,
Yes, this can work as long as you aren’t modifying the engine source code, but there are several important considerations:
- All developers must use the exact same engine version (down to the hotfix level)
- Everyone needs to install the engine via Epic Games Launcher or use identical source builds
- Your project’s
.uproject
file should specify the engine version explicitly - IDE configurations need to point to the correct local engine paths
Without engine source in P4, it’s harder to ensure everyone stays on the identical engine version.