When setting the binding asset, it felt like it was building correctly, but then doing some unnecesary “check”, the “waiting for skinned assets to be ready”, so I guessed that there must be some command to disable that check. Then I found out that if you type “help” into the console you get a pretty cool page with some descriptions to all the console variables and commands you can set throught the console. So I started looking for “groom”, “binding”, “skinned”, etc and found out about that command.
As for the “corrupting” thing, yeah, it probably won’t happen in most cases. I guess it happened to asset I was using while figuring this stuff out, so it somehow got corrupted in the process. I mentioned it because after finding about that command, I was able to retarget other grooms without issue, but not the one that I actually wanted to retarget, the one I was using during testing. So if you ever are in a situation like this that you feel the groom and binding are set properly, and you can’t figure out why the groom isn’t fitting nicely, first try to reimport the groom before spending too much time trying other things.