Unreal Engine rivers don't work with world partition?

Hi,

I made a temp work-around by defining a specific grid called ‘WaterGrid’, that has a very small loading range.
Luckilly rivers and lakes connect quite well (if you set the spline settings at the end points exactly the same for a river, otherwise you get strange flow visual issues), so you can split your big river into smaller pieces & load them seperately.

Hope this helps for now.

Kr, Flutebox