Great to see Unreal footage for “Secret Level - Unreal Tournament” making it into the mix into Blur’s new showreel.
A-COM Animation Sample - Final Render (Reference)
Description
This sample provides a complete Unreal Engine 5.6 project showcasing stylized biped and quadruped animation in a cinematic environment.
It’s designed as both a reference and a learning tool for artists and developers, demonstrating how a full animation pipeline, from rigging to animation and layout to lighting, FX, and final rendering, can be handled entirely within Unreal Engine.
It can also serve as a strong starting point for teams looking to create their own animation projects directly inside UE5.
Related Content:
- A-COM Animatic Sample
Media & Extras
What’s Included (see technical details section for more information)
- Includes multiple fully rigged characters, modular props, environments, and game-ready animations.
What’s New / Key Workflows
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Sculpt Morph to create deformation blend shapes directly in Unreal, removing the need to build them in external DCCs.
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Odyssey plugin for storyboarding and previsualization directly inside Unreal Engine as a Separate FAB project Sample.
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Reverse Baking workflow to reuse and adapt animation data across multiple rigs and future shorts.
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Movie Render Graph for final offline-quality rendering of the cinematic.
Intended Use
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Learn from a fully set up UE5.6 project following current best practices in animation production.
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Beginners can explore a ready-to-use project structure, Control Rigs, lighting setups, and shot sequencing.
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Advanced users can dive deeper into modular rig setups, sequencer organization, lighting passes, FX integration, and rendering workflows.
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Reuse assets, rigs, and animations in your own Unreal Engine projects.
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Explore the environments and cinematic in real time to study layout, composition, and animation workflows.
Are you a teacher? I see the buzzwords like alumni and I would assume you are a college professor!
