Seems your project is crashing while building shaders
void UMaterialInstance::CacheShadersForResources(EShaderPlatform ShaderPlatform, const TArray<FMaterialResource*>& ResourcesToCache, EMaterialShaderPrecompileMode PrecompileMode, const ITargetPlatform* TargetPlatform)
{
UMaterial* BaseMaterial = GetMaterial();
#if WITH_EDITOR
check(!HasAnyFlags(RF_NeedPostLoad));
check(BaseMaterial!=nullptr && !BaseMaterial->HasAnyFlags(RF_NeedPostLoad));
UpdateCachedData();
// more code.....
Remarks
Caches shader maps for an array of material resources.
Try this solution: